This does mean that sometimes, it’s an excuse to throw more hazards into the mix to compensate and add a grander sense of scale (which leads to a sparing sense of trial and error). Although it’s very easy to forget the scale for a number of stages, the development team mixes enough surprises in to keep you guessing and remind you that yes, you are very small indeed. I really dig how there’s a seamless swap between the control methods if you so choose (I found myself changing things up every few levels), as not every Apple Arcade game supports that: this is how it’s done.Īlthough Rayman has run before, the whole “mini” angle (in which he and his friends are shrunk down to size) is enough of a gimmick to carry a full sequel. In an instant, you can connect a PS4 or Xbox One remote to your iOS device and have at it with precision, or opt for the already fine touch scheme that uses quadrants of the screen to jump and slap. Just like past Rayman mobile games, the art style perfected in Legends translates well to a smaller screen, as Ubisoft has managed to wring out every nuance on top of all of the color that this universe brings.īest of all, there’s full controller support now. It seems passé to tack yet another “runner” (but not endless!) to the Apple Arcade launch when we’ve seen so many of them in the past, but Ubisoft manages to exercise restraint here when coupled with the “full game without microtransactions” mantra of the Arcade itself.įull stop, this is ostensibly a platformer where the protagonist just so happens to automatically run. MSRP: Part of Apple Arcade ($4.99 a month) Origins, Legends, and even the mobile runners like Jungle and Fiesta were worth playing, and Mini is the latest attempt for the little guy to make yet another comeback. So many mascot platformers were unceremoniously killed off (seriously, where’s my Jersey Devil and Aero the Acro-Bat remasters?), but Rayman endured, even with new management. Rayman is one of those series that I’m glad never died. Rayman Mini will launch tomorrow alongside Apple Arcade, but some users who are part of the iOS 13 have been able to get their hands on it already.Honey, I shrunk the guy with floating arms Honestly, you could put it next to Legends and a lot of people wouldn’t be able to tell which is which. In terms of presentation, Rayman Mini looks fantastic: All the environments are presented with vivid colors and filled with tons of details, and the animations look slick. Moreover, cross-progression is supported on all iOS devices too. Things such as boss fights, costumes available to unlock, and other characters are to be expected as well. Rayman Mini looks more like a runner than a platformerĪccording to Ubisoft, Rayman Mini will include 48 levels at its release. The main thing that sets this upcoming release apart is that it’ll be a premium game without any ads or IAPs. We’ve got plenty of those over the years: Rayman Jungle Run in 2012, Rayman Fiesta Run in 2013, and Rayman Adventures in 2015, just to name a few. Our protagonist never stops running during the entirety of the video, and the pace of the gameplay clearly looks faster than previous Rayman games such as Origins or Legends.Īnd if that is indeed the case, this wouldn’t be the first mobile Rayman runner game either. From what we can tell, Rayman Mini looks more like a runner than a typical platformer.
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